American Psycho
Ryan Gilliam
What
is Far Cry 3? Adventure, terror,
drug-trips, tomb raiding, hang-gliding...Far Cry 3 is many things. Far Cry 3 is the sorta-sequel to Far Cry 2. I say
“Sorta-sequel” because,
mechanically, they have similarities, but in most ways they are very different, just as Far Cry 1 was to Far Cry 2.
Far Cry 3 fixes almost all of the problems held by Far Cry 2, but it
manages to throw
in its own little problems as well.
Far
Cry 3 is about a group of rich, white, American punks who vacation on
an island
together.
One of these Americans is you, Jason Brody. Jason, his older
brother,
his
younger brother, his girlfriend, his older brother’s girlfriend,
his angry friend, and his
stoner
friend all get captured by the same psychopath, Vaas. They are
separated
(seemingly
into groups of two,) and forced to survive.
The
game opens strongly, with a really powerful first 15
minutes that turns
into
a really fascinating first couple hours. What makes this beginning so
interesting isn't
the
gameplay, the story, or even the incredible villain we see in Vaas,
what makes this start
so interesting is Jason Brody. Brody’s older brother is a veteran
and has seen plenty
of combat, Brody, however, has never hurt a fly and is so emotionally
torn up by witnessing
death and being forced to kill, that there is no possible way to go
but down into
the depths of his humanity. While the first half of Far Cry 3 is
seemingly about “saving
your friends” its more about a 20 something young man discovering
the
darkness
he possess within, and how much he actually enjoys showing it. It works really well for the first five or six hours, but seems to disappear into "plot points past" in the later half.
While
Jason is on the Rook islands, he comes in contact with the pirates
led by Vaas (and
Vaas’ boss Hoyt,) and the Rakyat warriors, a tribal group led by
Vaas’ sister Citra. The Rakyat welcomes Jason as one of their own, gives you some mystical tattoos,
and teaches you
to become a survivor. When the game begins and you are welcomed into
the Rakyat
family, you are treated as an equal, but as Jason becomes more of a
badass, the
power shifts, and suddenly there is a white man who is the only one
strong enough to
save these poor tribal losers. While it seems that in every game or
movie, the protagonist
is “The One” and the only hope for civilization, it does not
excuse the fact that you
are a blatantly white, rich, handsome American, riding in on your
white hoarse (or in this
case red hang-glider) to save the helpless, stupid, expendable
natives from
destruction
by the hands of their black oppressors.
There
are several amazing characters here, but the best one by far is the
games posterchild, Vaas.
Vaas is more monster than man, and was obviously inspired by the
Joker. He
is insane, terrifying, and a delight to watch work. It is a shame,
that he sees so little screen
time, and that his climax is very...unfulfilling.
When this game was first announced, the press focused a lot on the crazy hallucinogenic drugs created by Dr. Earnhardt. There are several moments in the story where Jason will hallucinate due to drugs or...other means. In the beginning, these are really cool and are very reminiscent of the Scarecrow sections of Batman: Arkham Asylum. Later in the game, however, they become a tool for when the writers seem to get stuck. Whenever there is a seemingly unsolvable problem, or a plot point that is really stretching it, Jason will hallucinate, and then move on quickly. This leads to many confusing moments later in the story that you are just supposed to accept as “cool” and move on even though I
When this game was first announced, the press focused a lot on the crazy hallucinogenic drugs created by Dr. Earnhardt. There are several moments in the story where Jason will hallucinate due to drugs or...other means. In the beginning, these are really cool and are very reminiscent of the Scarecrow sections of Batman: Arkham Asylum. Later in the game, however, they become a tool for when the writers seem to get stuck. Whenever there is a seemingly unsolvable problem, or a plot point that is really stretching it, Jason will hallucinate, and then move on quickly. This leads to many confusing moments later in the story that you are just supposed to accept as “cool” and move on even though I
ended
up feeling cheated out of any real answers or explanation. I'm all for
ambiguity,
but
this is not the way to do it.
As
far as gameplay is concerned, this game is a blast to play. Depending
on how you
build
your massive skill tree (through the unique and cool tattooing
system), you will
gain
advantages in your preferred play style. Want to run around with a
knife and bow,
silently
eliminating your foes? Make your bow steadier and be able to throw
your
enemies' knife into another enemy within range. Wanna be Rambo and murder with
LMGs
and RPGs? Take less explosive damage, and pull the pin from an enemy
grenade
and kick him into a crowd. The variation of the way you can play is a
blast, and I
took full advantage of it. It is
some of the most
improvisational video game fun ever.
The
usually bland savannah of Far Cry 2 is replaced with the beautiful
jungles, and mountain
ranges of Rook island. One thing that carried over from the second
Far Cry, is the
realistic fire. Fire is a powerful tool in Far Cry 3, as you can
set a small area ablaze,
destroying your enemies and possibly yourself in the process.
Living
inside these lush environments, are the games many animal species.
You can
hunt
all these animals, and some of them can hunt you. For instance a pig
will just let
you
kill one before they freak out and run away, no danger. On the other
hand, a Bengal
Tiger
can quickly ruin your plan by showing up out of nowhere for a quick
meal. Animals
are mostly just used for the crafting system. Hunt these, get a bigger
backpack, or more
ammo.
The animals are particularly useful when they are locked up in a
enemy camp.
Depending
on the animal (bears work better than the weird carnivorous ostrich
thing) all
you
have to do is shoot open the cage, and watch your enemies get torn
apart by the beasts of Rook island. Wildlife is really what makes this game so unpredictable and a ton of fun to wander
around in.
Multiplayer:
Far
Cry 3 boasts a impressive single player campaign, along with full
multilayer, and co-op
missions.
However, while the multiplayer has some cool moments, it does not
stand
out
amidst the multiplayer giants. This is not because it just isn't as
popular, its because
most
of the time it feels like a rip off of Call of Duty with much weaker mechanics. Its not
completely without its
moments,
but I see no reason to play this over any of the other 100 FPS games’
multiplayer.
There is also a co-op campaign that is actually pretty fun. It breaks away from the open approach of the single player, and allows you and four friends to kill pirates up and
There is also a co-op campaign that is actually pretty fun. It breaks away from the open approach of the single player, and allows you and four friends to kill pirates up and
down
the islands. It’s action heavy, and is given some replayability due
to the leveling
and
loadout system tied to the multiplayer. The co-op and multiplayer can
be fun, but they
are in no way the reason you should buy this game.
Conclusion:
Far
Cry 3 is an excellent game, and a great AAA title to end 2012.
Marring some
frustrating
story bits and tacked-on multiplayer, this game soars to some really
impressive
heights and is sure to be near the top of many “Best of 2012”
discussions. If
you
are looking for another big open sandbox game with a ton to do that
is
immeasurable
amounts of fun to play, dive into the definition of insanity.
Note: Far Cry 3 was reviewed using a retail copy of Far Cry 3 for Xbox 360.
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